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・ Combat Logistics Regiment 1
・ Combat Logistics Regiment 15
・ Combat Logistics Regiment 17
・ Combat Logistics Regiment 2
・ Combat Logistics Regiment 25
・ Combat Logistics Regiment 27
・ Combat Logistics Regiment 3
・ Combat Logistics Regiment 35
・ Combat Logistics Regiment 37
・ Combat Logistics Regiment 4
・ Combat Mecha Xabungle
・ Combat medic
・ Combat Medical Badge
・ Combat Medical Technician
・ Combat Methamphetamine Epidemic Act of 2005
Combat Mission
・ Combat mission
・ Combat Missions
・ Combat of Barquilla (1810)
・ Combat of El Bruc
・ Combat of Giants
・ Combat of Korneuburg
・ Combat of Love and Chastity
・ Combat of Monte de Urra
・ Combat of Schöngrabern
・ Combat of Stockerau
・ Combat of the Côa
・ Combat of the Thirty
・ Combat operations in 1963 during the Indonesia–Malaysia confrontation
・ Combat operations in 1964 during the Indonesia–Malaysia confrontation


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Combat Mission : ウィキペディア英語版
Combat Mission

''Combat Mission'' is the name of a successful series of computer games simulating tactical battles. The series has progressed through two distinct game engines. The original game engine, referred to as 'CMx1' by the developer, Battlefront.com, powered a trio of games set in the Second World War. ''Combat Mission: Shock Force'' was released in July 2007 as the debut of the 'CMx2' game engine. The ''Combat Mission'' games are a mixture of turn-based strategy and simultaneous real-time execution. The game environment is fully three-dimensional, with a "Wego" style of play wherein each player enters their orders into the computer simultaneously during pauses in the action, and then are powerless to intervene during the action phase. More familiar turn-based games use an "I-go/You-go" system of play.
==History==
Charles Moylan worked on several of Avalon Hill's computer projects, including ''Flight Commander 2'', ''Achtung Spitfire'', and ''Over the Reich''. In 1997 he was unofficially working on a computer adaptation of the famous ''Advanced Squad Leader'' board game. Moylan came to realize, however, that the game would be difficult or impossible to adapt successfully to a computerized version. Atomic Games had also attempted to produce a "''Computer Squad Leader''" game, but abandoned the tie-in to ''ASL'' and eventually marketed the game (successfully) as ''Close Combat''.
In the beginning of 1998 Avalon Hill was in turmoil and unstable to work for, and Moylan decided to go his own way, as Big Time Software, shortly before Avalon Hill was purchased by Hasbro. The move from Avalon Hill also meant severing ties to ''ASL''; the unfinished project had no references to ''Advanced Squad Leader'' or Avalon Hill. Moylan briefly offered the Alpha build (tentatively called ''Squad Leader'') to publishers before teaming up with Steve Grammont, forming what eventually became Battlefront.com and re-christening the new game ''Combat Mission''.
Battlefront produced the first game in the ''Combat Mission'' series, ''Combat Mission: Beyond Overlord'', in 2000. The game was successful and spawned two additional titles, as well as a second generation game engine with plans for many new titles and modules bearing the ''Combat Mission'' name. Big Time Software eventually became known as Battlefront.com, with additional members being hired, including Martin van Balkom, Dan Olding, and Fernando Julio Carrera Buil and Matt Faller, who handle the company website, graphics and sound design, and organizing beta testing of new products. ''Combat Mission'' remains the flagship series of the Battlefront.com line. In July 2010 it was announced that a second programmer was hired by BFC to assist with the production of ''Combat Mission'' games.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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